
This was the pistol recoil after being tweaked
Started to add more effects to the weapons. The muzzle flash produces actual light that can illuminate your surroundings when you shoot, Animations for the pistol so when you shoot the slider moves as if it shot
I noticed the weapons can clip through objects so by rendering them on a separate camera and overlaying the image onto the main camera I was able to prevent the pistol from clipping through objects

The first iteration, the main focus was on the functionality of cutscenes and enabling the player's ability to slide

The Second iteration, the focus was to start populating with more finalized assets

The third iteration, after playtesting I noticed the little hump in front of the container made it hard to het up, so I took the container door to use as a ramp to help guide players in the right direction

The fourth iteration, this is how it sits right now, baked the lighting, added post-processing and populated with more assets

The first iteration, the main focus was functionality of picking up the pistol from the weapon crate

The second iteration, I started to dress it up with more assets

The third iteration, after playtesting I noticed people didn't see the weapon pickup on the gun crate

The final iteration, I added a light to the weapon to make it more noticeable, allowing the players to know it is something you can interact with

The first iteration, the main focus was to work on the functionality of the enemies and pistol

The second iteration, the main focus was getting the puss ball functionality working and reducing the enemy's numbers from 6 to 3

